Add Terrain - Imports a terrain mesh to the scene which you can modify after you selected it as the terrain property.
Subd Render / Viewport - Resolution of the mesh in rendered or viewport view.
Scale - What you expect when scaling other objects using the āsā key. Only use this property when scaling terrains and NOT the āsā key.
Location - changes the location of the texture coordinates and NOT the location of the object itself in the scene.
Scale (coordinate transform) - changes the scale of the texture coordinates and NOT the mesh itself.
Z-Rotation - Rotates the texture coordinates along the z-axis.
Edit / Apply - toggles the editmode in which you can add / remove / adjust heightmaps and masks. In editmode heightmaps are only visible in the rendered view.
Default Library / Custom Path - Decides whether you want to add a premade heightmap from the default library or you want to add a custom made heightmap.
Clamp X / Y - Clamps the texture coordinates which are higher than 1 or less that 0.
Extension - The pattern in which the texture is mapped to the texture coordinates.
Interpolation - Process of smoothen the area between pixels with different values.
Mix Operation - Decides which calculation the current heightmap layer performs on the layer beneath